SUN’S ACCLAIMED BOOKS
Join the Doodle Revolution and unlock the power to think differently.
Powerhouse minds know instinctively there is NO SUCH THING as a mindless doodle. Scientists, executives, innovators, even leaders of nations, understand that doodling is deep thinking in disguise—a precursor to and a catalyst for intellectual and creative breakthroughs. Historical records and contemporary studies of the working documents of our brightest minds reveal their consistent use of visual language as a simple, accessible, and dynamite tool for solving problems.
This book brings the power of the Doodle to the rest of us. Sun leads the Revolution defying parents, teachers, and bosses who say ‘Stop doodling! Get serious! Grow up!’ She overturns misinformation about doodling, demystifies visual thinking, and shows us the power of applying our innate visual literacy. She teaches us how to infodoodle any object, concept, or system imaginable, shift habitual thinking patterns, and transform boring text into displays that can engage any audience.
To doodle is not to waste time or to be distracted. Instead, doodling is a powerful technique used around the world to make spontaneous marks to help ourselves THINK. This kick-starter guide for igniting and applying simple visual language to any challenge shows that our nascent capacity for visual literacy need only be unleashed in order to elevate cognitive performance instantly.
Gamestorming 2.0 is an updated playbook for innovators, rule breakers, and changemakers.
In today’s environment of partial attention and isolating remote work, few things are more satisfying than group experiences that produce powerful, meaningful connections and output. But this kind of enlivening, collective work doesn’t happen by chance. It must be consciously designed and purposefully activated—in a team, an organization, and a culture. The good news is that making space for this kind of work doesn’t have to be hard. There’s a technique available to everyone, with no special certification required: gamestorming.
This substantial update to the best-selling O’Reilly book now includes four new chapters and 95 games. The authors identified and curated techniques from some of the world's most innovative professionals as well as inventing games of their own. This book is the result: a unique collection of approaches to simultaneously ignite engagement and level-up creative teamship while bringing agility and structure to gatherings at work in person and online.